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For people thinking of drawing webtoons

Some things need deciding before talent does. What helps at the starting line.

⏱ About 2min read ·Information updated 2026-09-21

📋 Key facts

Key
One finished short beats an unfinished epic
Serialisation
Whether you can sustain weekly is the question
Routes in
Competitions, open publishing, direct submission
Caution
Check the secondary rights clause in any contract

Finishing something comes first

Many people postpone starting until their drawing improves, but what you actually need is the experience of carrying a story to its end. One completed short, however brief, teaches far more than a beautifully drawn epic abandoned at episode three. Cutting the length to reach an ending should be the first goal.

Serialising is partly a stamina problem

A weekly schedule is harsher than it looks. Timing how many days one episode actually takes tells you what drawing density you can sustain. An elaborate style that costs ten days an episode will not survive serialisation. Choosing a style you can hold to is what lasts.

  • Time how long one episode really takes
  • Set your style at a density you can sustain
  • Bank several episodes before starting
  • Plan rest days into the schedule from the start

There are several ways in

Entering a platform's competition, posting in an open publishing space to build a readership, or submitting directly to an editorial team. Open publishing has a low barrier and shows you reader response directly; competitions open a door immediately if you pass. Either way, it starts with finished pages.

What to read before signing

The clauses that matter most are revenue split and secondary rights. Check how far rights to adaptations and merchandising transfer, and for how long. If the wording is unclear, asking a relevant association or a legal advice service before signing is the safe move. Rights are hard to get back once handed over.

Handling reader reaction

Comments both help and drain you. Deciding in advance how you will tell information worth acting on from noise to pass over keeps you steadier. The longer a series runs, the more this matters alongside craft.

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